![]() ![]() There are plenty of opportunities to translate some of that stuff into a LL mechanic. ![]() He’s an ancient centigor that is a famous drunk who also likes horsing around making baby centigors. Also, centigor milk.Īnd it just so happens, they have a character that would be a perfect LL – Ghorros Warhoof. Aside from speed, they are a Beastmen cavalry that like getting drunk. Their speed greatly emphasizes Beastmen hit n run style of combat. With that out of the way, let’s talk about one interesting subspecies of Beastmen that hasn’t received their legendary lord which could form a great subfaction - the Centigors. Taurox – Has a powerful mechanic, nothing more is needed.A nice touch would be that all lord and hero Bray-Shamans in his faction get a Manticore mount. Malagor – He’s a powerful legendary lord and not much updating is needed for him, possibly expanding on his mechanic of striking fear into his enemies.If that is outside of the scope of the DLC, he should at least get an expanded building chain which lets him recruit all existing varieties of chaos spawn. Morghur – The skulls in his skull weave constantly jibber and screech and this should be made into some kind of a mechanic.At the very least, he should get a campaign only unit of unique and powerful hounds called Khazrak’s Hounds or Drakwald Hounds. Khazrak – He should be all about buffing Gor and Warhound units and should get some kind of mechanic for siccing his Warhounds on enemies.This is a great idea and something in line with that should be done for The Beastmen. For example, Durthu got the WE version of the scrap mechanic which upgrades tree spirit units. When Wood Elves got their DLC, already existing, older LLs were updated. Another point in favour of the one more DLC is the fact that with the introduction of two new human factions in the third game (Kislev and Cathay), there’s plenty of new space inhabited by civilization that need to get ruined.īut before we get onto the new stuff, lets talk about what we already have in the game. Still, in that case they’d be one more DLC away from true greatness. If they end up not getting more, they’re still fine as they currently are, because they got plenty of goodies in their last DLC. The gist of it is that I like sub factions that have a certain theme which then should add a distinct play style to the faction and round up the roster.Īs with the previous entry race - Wood Elves, The Beastmen also have a slim chance for getting another DLC if CA doesn’t plan to support the game for years with numerous DLCs. 2K A Total War Saga: Thrones of Britanniaįor general idea why I select the rosters that I do, take a peek into my previous entries and its intros:.847 A Total War Saga: Fall of the Samurai.
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